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Gametel

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A gem to assist in building page-object like structures for testing android applications.

Installation

Add this line to your application's Gemfile:

source 'https://rubygems.org'
gem 'gametel'

And then execute:

$ bundle

Or install it yourself as:

$ gem install gametel

Usage

Defining your screen object

class LoginPage
  include Gametel
end

When you include this module methods are added to your class allowing you to declare the items on the screen.

class LoginPage
  include Gametel
  
  text(:username, :index => 0)
  text(:password, :index => 1)
  button(:login, :text => 'Login')
end

In your step definitions you can then access generated methods to interact with the views on your screen.

on(LoginPage) do |screen|
  screen.username = 'levi'
  screen.password = 'secret'
  screen.login
end

Supported Drivers

Brazenhead

Getting Started

Before being able to instrument your application, you will need to add the INTERNET permission to your AndroidManifest.xml.

<uses-permission android:name="android.permission.INTERNET" />

Cucumber Setup

Sample features/support/env.rb file.

require 'gametel'

World(Gametel::Navigation)

Gametel.apk_path = "features/support/ApiDemos.apk"

Before do
  @driver = Gametel.start('ApiDemos')
end

After do
  Gametel.stop
end

Contributing

  1. Fork it
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Added some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create new Pull Request

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a higher-level abstraction around android cucumber drivers

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